the single player can go on for years, as OP also mentioned. the multi-players will buzz through and soon lose attention within the first year or less. So, in conclusion, i say to BlueByte: DO NOT FORGET THE LONG-TERM INDIVIDUAL PLAYERS. To play the game, double-click the shortcut that has been placed on your desktop or select the 1701 AD icon that appears in your start menu under Programs/1701 AD. even many random map seeds, layouts, world sizes etc do not produce such ideal island geographies. irony is that one of the best islands for building your base exhibition investor city is the very same Bright Sands in the campaign, which is a custom-design for the story line.therefore having some of the random setting tools requested by OP and others in thread would be great. in sandbox mode, i have been loading same settings then generating new map seeds for each map size and layout, keeping a log of my findings in EditPad, so i can return to the best ones.even in 1800 campaign mode i turned off all the AI players and pirates, keeping only the three neutral AI doing this to learn the game story and basics with a goal towards building out my own empire.The third part of the unique combination of different genres creates a real-time building game and is also set in 16th and 17th century, the era of discoveries and.
Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly. ANNO 1701 is the most elaborate and expensive game production in the German speaking region and the sequel to the most successful, multi-million selling game series of all times. Its not uncommon to have 6 piers at your main warehouse harbor in. Build multiple houses (first select house and select starting location) Drag mouse.
(when pressing the 'pause/resume production' icon) Shift. See the influence area of a building (and others of its sort) Shift. Having multiple piers at your busiest islands is essential. increased speed without holding + key) F11. This means ships en route to the island can dock and unload/load goods at the Pier instead of going to the Warehouse proper. It provides mooring for ships to exchange goods. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. The pier must be built within the influence of a harbor warehouse or Harbour masters office. therefore i heartily second all the good recommendations put forth in this thread. Anno 1800 combines beloved features from 20 years of Anno history. the only time i did multi was with Anno Online, which was the core design of that web-based platform.
I have been a single-player by choice of all the Anno PC Games since 1701 and intend to continue this mode.